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Lesson description:
I'll take some of the modeling theory discussed in the previous volume and apply it to models such as the body, the hair, and an armor piece. I'll also discuss Polypaint and how it can help you preview your model. This video contains extensive, narrated timelapses of me working in Zbrush.
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Lesson description:
This class introduces students to the Maya API. The Maya API allows programmers and scripters to customize Maya with innovative new technology and create tools to support a production pipeline. This class is the launching point to more advanced topics using the Maya API. While the Maya API is accessible in both C++ and Python, this class will focus mainly on C++ since C++ is the language that most plug-ins should be written in a production environment.
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Lesson description:
Originally, I wanted to cover UV mapping and baking in this video as well, but I quickly realized that low polygon modeling deserves its own volume! In these videos, I'll go over how to make optimized meshes that will work well for UV lay out, deformation, and normal map bakes. Although specific software usage is not discussed, the foundation skills detailed here can be applied anywhere. Also included is a free, generic female model complete with UVs in .obj format. The model is ~3.5k triangles and demonstrates many of the ideas discussed.
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Lesson description:
This class explains the practical applications of 3d math commonly used by technical directors working with computer graphics. With the keywords being “practical applications”, this course does not go in-depth into mathematical theory, there are no mathematical proofs, and the amount of formulas filled with Greek letters will be kept to a minimum. This class is less about the “how” and more about the “what”. For example, students will not learn how to invert a matrix, but they will learn what they can use an inverted matrix for. The “how” and “why” of the math in this class can be found in abundance in any entry level linear algebra book and on many websites. It’s the “what”, as in “What do I care?” and “What can I use this for?”, that this class will focus on.
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Lesson description:
This lesson will teach users how to create a production-ready, high-performance, custom jiggle deformer using the Maya API and C++. The resulting jiggle deformer will be faster and easier to use than Maya's jiggle deformer and will be ready to use in a production environment. The lesson also demonstrates how to quickly prototype your ideas in Python. Before creating the C++ deformer, we will create a Python dependency graph node to flesh out the math for the jiggle algorithm.
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Lesson description:
In this lesson we are going to cover how to setup your Maya environment. Whether you are a beginner that wants to learn how to install scripts and organize them, or a professional to learn a different way to setup your environment, Maya Environment is for you. A lot of times, people will download scripts and dump them in one folder, but what if you want to organize them in different folders? Or what if you have multiple project and need to have different environments for different projects? We are going to cover all this and show how to do it using the Maya way or using Batch for DOS (same logic can be applied for OSX and Linux)
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First Steps in C++
A gentle introduction to C++ programming in Visual Studio
with instructor:
Mark Pope
Lesson description:
-- Considerably reduced price for the month of June! -- Learning C/C++ can have steep learning curve. This lesson is aimed at the absolute beginner, taking their first steps in C programming. It guides you through installing Visual Studio, writing your first programs, and introduces a few basic C programming concepts. At the end of the lesson you are given a simple framework for creating 2D graphics. Using the techniques you have learned you will be able to play around with the framework, creating your own moving 2D programs.
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Lesson description:
This program is specifically created for Technical Artists and Artists who want to become more technical and are willing to understand technical side of maya. In this video series we will start with very basic fundamental of Maya API and then we will move to the Beginners concepts like : like accessing and modifying the attributes of different type of objects in Maya which a Technical Artist uses in their tools almost on the daily basis and your tools are allot faster when you are using API instructions , then we will move towards learning about custom commands - using which we will create our own maya commands, iterators, deformers, callbacks, locators and during this we will also create different sets of tools eg. Custom locators sets for character rigs, Particle-Vfx custom command, API- IK-FK seamless switching etc.
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Visual Development: The Widowmaker
High Speed 3D Concept Art & Design
with instructor:
Landis Fields
Lesson description:
Whether you know it or not, nearly every studio has a special team of artists called Visual Developers that have a tremendous amount of creative control. These artists work very close to the director to get a project “green lit” (funded) as quickly as possible. In this lesson I show you how to crank out a Sci-Fi weapon design from scratch in less than a day. This is not a conventional modeling video or a traditional concept course. Instead this is a workflow that exposes the tools and techniques that Visual Developers use to rapidly generate photo-real 3D Concept Art at nose bleed speeds. We will cover story, setting up a VisDev pipeline, how to design quickly using 3D, client presentation, and even "hot-rodding" your hardware. I will also show you how to render in Keyshot as opposed to MentalRay/Vray because those packages are simply too slow for this type of development. Regardless of your background or skill level, with my help you will be on your way to breaking into this new and exciting Visual Development role as a high speed 3D Concept Artist.
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Beginners C++ 1: Control Structures
The first steps to writing your own code!
with instructor:
Damon Connolly
Lesson description:
This is a C++ tutorial for anybody who wants to dive right in and cut through the most necessary parts of each subject. If you've seen a tutorial on something art based such as the Maya API class, and wants to learn but doesn't know any C++, then this is a good tutorial to start with. The 'Prerequisite' to understanding and using control structures, would be understanding some other simpler stuff such as data types, but we will cover this within the tutorial to save you having to go and learn elsewhere.
