This demonstration shows how to use a provided SaveGameState game type to save and load variables via the player's pawn class. The example is a launcher which includes creation of a character and selection of which character to play.
Purchase Price: $20.00
Released on: 02/17/2014
Updated on: 02/26/2014
Category: Game Programming, Programming
Total Duration: 54m 56s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.