A richer CG industry
This class explains the practical applications of 3d math commonly used by technical directors working with computer graphics. With the keywords being â€śpractical applicationsâ€ť, this course does not go in-depth into mathematical theory, there are no mathematical proofs, and the amount of formulas filled with Greek letters will be kept to a minimum. This class is less about the â€śhowâ€ť and more about the â€śwhatâ€ť. For example, students will not learn how to invert a matrix, but they will learn what they can use an inverted matrix for. The â€śhowâ€ť and â€śwhyâ€ť of the math in this class can be found in abundance in any entry level linear algebra book and on many websites. It's the â€śwhatâ€ť, as in â€śWhat do I care?â€ť and â€śWhat can I use this for?â€ť, that this class will focus on.
Purchase Price: $24.99
Released on: 04/05/2012
Updated on: 04/11/2015
Category: Essentials, For Rigging, Essentials
Total Duration: 44m 55s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: None