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CGCircuit
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Authors

Course Description

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space. In Dynamics IV, we cover the scenarios for dust/smoke/steam/magic most often found in production work - destruction. We begin with basic fracturing and rigid body simulation, as well as secondary particle simulation. From these we can dynamically source volumes into our smoke sim with characteristics of the fracturing mesh itself. Advanced workflows for speedy collisions, accurate sourcing, and VEX language attribute manipulation are covered in detail.

Purchase Price: $39.99

Released on: 04/28/2016

Updated on: 07/05/2016

Category: FXs

Total Duration: 1h 42m 58s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Houdini

Prerequisites: Dynamics I, Dynamics II, Dynamics III

Tags: houdini, FX, effects, simulation, smoke, explosion, fire, dynamics, movies, film, introduction, beginner, VFX, 3D, CGI, CG, collisions, VEX, particles, rigid body, rbds