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Course Description

In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I'll talk about some of my favorite tips, tricks, and workflow ideas as usual. While this lesson is the beginning of understanding how to use FLIP in advanced situations, it does presume a basic knowledge of volumetrics and particles - watch Volumes I and Particles I (both free!) if you haven't already at http://www.appliedhoudini.com.

Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Purchase Price: $59.99

Released on: 04/07/2019

Updated on: 04/07/2019

Category: FXs

Total Duration: 2h 5m 37s

Level: Intermediate

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Houdini

Prerequisites: Particles I, ,Volumes I

Tags: houdini, sidefx, liquids, water, flip, dynamics, simulation, tutorial, solver