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CGCircuit
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Course Description

Mastering these techniques, This course builds on top of the course "Skinning Essential Training" and it applies what we learned. It is very advisable to watch that tutorial first. Here will take you step by step through the process of skinning a biped character and it will explain the challenges around every body part, like spine, hips, shoulders etc. The techniques shown here are good for both Game Rigging and Feature Film Rigging, because we will deal with skinning our geometry to the Base Skeleton.

Purchase Price: $8.50

Released on: 09/08/2014

Updated on:

Category: Essentials, Rigging

Total Duration: 3h 29m 25s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya

Prerequisites: Tutorial: The Base Skeleton, Skinning Essential Training, Rigging 101.2, Rigging 101.3

Tags: rigging, skinning, biped, carlo sansonetti, rig, maya, autodesk, essential, skeleton, animation, production, hai, phan, hai phan