The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. Now we'll look at some techniques for creating and sculpting tileable materials in ZBrush. We'll also be using masking and spotlight to not only help sculpt our asset, but also paint textures. We'll be working within ZBrush, xNormal, and Photoshop.
Purchase Price: $4.99
Released on: 01/17/2014
Updated on: 02/26/2014
Category: Modeling, Texturing, Game Design
Total Duration: 21m 50s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.