The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. In this section we will tackle creation of an interior ceiling piece. We will be using ZBrush's tools, such as ZRemesher and UV Master to help us finish as fast and easy as possible. This time we'll be taking advantage of Shadow Box to easily and quickly create our initial shape and then take it from there. Finally, we'll finish up our game asset in Maya.
Purchase Price: $4.99
Released on: 01/17/2014
Updated on: 02/26/2014
Category: Modeling, Texturing, Game Design
Total Duration: 13m 53s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.