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Course Description

The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. In the first volume of my new Game Development Series, I will be teaching you how to create high quality art, as easy and fast as possible. Using techniques and methods I have learned myself over the years, you will learn how to create 3D art assets for game environments, including modeling, sculpting, advanced texturing, and how to use my tricks and techniques to dramatically speed up your workflow and meet the toughest needs of today's fast paced, competitive AAA game studios. Throughout this training series, you will not only learn how to take your art to the next level, but also how to think and problem solve like a professional working at a real studio, working on next-gen PC and console games.

Purchase Price: Free

Released on: 01/03/2014

Updated on: 02/26/2014

Category: Modeling, Texturing, Game Design

Total Duration: 13m 44s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya, ZBrush

Prerequisites: - Basic knowledge of Maya - Basic knowledge of ZBrush - Basic knowledge of Photoshop - Experience in

Tags: environment, environment art, 3D, 3Dmodeling, modeling, sculpting, Maya, Unreal, UDK, Unity, Unity3D, texturing, photoshop, xnormal, uv mapping, game design, game development, game art, 3D, games