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CGCircuit
Courses

Authors

Course Description

The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. In this section I'm going to show you some great techniques to complete assets that require more organic and natural sculpting. We will be relying on tools like masking and the Noise plugin within ZBrush to speed up our workflow and makes things easier for us.

Purchase Price: $4.99

Released on: 01/25/2014

Updated on: 02/26/2014

Category: Modeling, Texturing, Game Design

Total Duration: 14m 17s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya, ZBrush

Prerequisites: - Basic knowledge of Maya - Basic knowledge of ZBrush - Basic knowledge of Photoshop - Experience in

Tags: environment, environment art, 3D, 3Dmodeling, modeling, sculpting, Maya, Unreal, UDK, Unity, Unity3D, texturing, photoshop, xnormal, uv mapping, game design, game development, game art, 3D, games