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CGCircuit
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Authors

Course Description

The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. This time we're going to go over one technique I like to use to create vegetation, in particular grass- as fast and as easily as possible. We'll be digging deep into Maya for this one, with a little help from Photoshop.

Purchase Price: $4.99

Released on: 01/30/2014

Updated on: 02/25/2014

Category: Modeling, Texturing, Game Design

Total Duration: 13m 28s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya, Photoshop

Prerequisites: - Basic knowledge of Maya - Basic knowledge of ZBrush - Basic knowledge of Photoshop - Experience in

Tags: environment, environment art, 3D, 3Dmodeling, modeling, sculpting, Maya, Unreal, UDK, Unity, Unity3D, texturing, photoshop, xnormal, uv mapping, game design, game development, game art, 3D, games