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CGCircuit
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Authors

Course Description

The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken. Our game environment needs some more complex sculpting, so we're going to be working on a "hero" piece that requires detail that is more difficult to achieve. I'm going to show you how to complete more complex detail in the section, as we create a detailed puzzle tablet for our game in ZBrush!

Purchase Price: $4.99

Released on: 01/25/2014

Updated on: 02/26/2014

Category: Modeling, Texturing, Game Design

Total Duration: 27m 51s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya, ZBrush

Prerequisites: - Basic knowledge of Maya - Basic knowledge of ZBrush - Basic knowledge of Photoshop - Experience in

Tags: environment, environment art, 3D, 3Dmodeling, modeling, sculpting, Maya, Unreal, UDK, Unity, Unity3D, texturing, photoshop, xnormal, uv mapping, game design, game development, game art, 3D, games