Houdini is a powerful 3D package that is often called "the Technical Director’s Swiss Army Knife." It’s node based workflow allows for flexibility and creativity over the entire process and it has many tools to create simulations for FX (fluids, rigid/soft body dynamics etc) In this introductory lecture, Technical Director Jeff Johnson will take us through an overview of getting data in and out of Houdini from a shot animated in Autodesk Maya, then setting up a rigid body simulation. RBD is a great way to create a variety of effects, in particular effects driven by character interactions, but too challenging to animate by hand. After completing the simulation process, we’ll take our Houdini data back into Maya for final lighting and rendering. This lecture is a great way to get familiar with Houdini and integrate it into your own workflows. Jeff is a Technical Director and veteran of many shows including: Cloud Atlas, Rise of the Planet of the Apes, Madagascar : Escape 2 Africa, Shrek the Third, King Kong, Star Wars Episode III, The Lord of the Rings : The Two Towers.
Purchase Price: $50.00
Rental Price: $15.00 (For 2 Day/s)
Released on: 01/29/2016
Updated on: 02/03/2016
Category: Essentials, FXs
Total Duration: 1h 15m 1s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.