In this part we're going to be looking at how to create, edit, and work with materials in Unreal 4. We'll be covering material basics, the process of creating and modifying our materials. Later on we will get into more advanced topics, such as material parameterization, material functions, layers and blending, and more. We will also look at cool advanced features, including refraction, DX11 tessellation, and deforming meshes with custom material setups!
Purchase Price: Free
Released on: 05/20/2014
Updated on: 06/16/2014
Total Duration: 1h 53m 38s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.