A richer CG industry
Character and Creature Artist Kurt Papstein, shares his techniques in creating compelling monster busts. This lesson covers the entire process in ZBrush.
The lesson begins by sharing design techniques and theories, and creating an interesting base sculpt. Through the detail process Kurt shows you how he typically sculpts anatomy and details like realistic skin. Which lead directly into the painting and texturing of the character.
Finally the finished presentation is revealed with material and lighting tricks, rendering, and compositing in Photoshop.
Each part of the process is broken into easy to understand steps through the different chapters.
Purchase Price: $50.00
Released on: 10/15/2013
Updated on: 02/26/2014
Category: Modeling, Sculpting, Texturing
Total Duration: 3h 17m 48s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: ZBrush, Photoshop