Featured Instructors
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Adam Katz
Lead Character Effects Artists
Hi there! Check out my demo reels VFX: https://vimeo.com/256383440 Creative Coding: https://vimeo.com/204169416 I'm a Lead Character FX artist at Animal Logic in Sydney. Most recently, I have worked on Captain Marvel and Peter Rabbit. I'm currently working on Peter Rabbit 2. My current work is based around FX in Houdini as well as pipeline coding. Additionally, I also create interactive installations in VR and projection mapping. Past industry work has been for the Adelaide Fringe Festival, Sydney's Vivid light festival, and documentaries for the Discovery Channel and National Geographic Channel.
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Adam Priester
Adam Priester is a Houdini Designer and Artist hailing from Sweden. With a background in Sustainable Design and Motion Graphics. He is passionate about merging technology and art. Having been at Aixsponza and Field.io previously Adam is now freelance.
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Andrii Zamorskyi
CG artist, compositor
I work in the industry since 2009. Initially created FX for television and commercials. After that begin to work with movies. The main direction is the visual effects and compositing. Co-founder and teacher in the school of computer graphics.cg-school.org. The author of many lessons from 3ds max, Houdini, RealFlow, After Effects, Nuke.
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Andrii Belskyi
I'm FX TD/3d Generalist with 10+ years in VFX industry. Last 5 years I'm specializing on FX for movies and TV shows. I worked in companies like MPC and Image Engine.
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Andy Van Straten
Senior Creature TD
Most recently a Senior Creatures TD at Industrial Light and Magic, doing creature simulation and earning a credit on Jurassic World. Previously worked for several years at Weta Digital mainly doing RnD for the creatures department. I also worked on a couple of films in between - Dawn of the Planet of the Apes; The Hobbit II: The Desolation of Smaug and The Adventures of TinTin.
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Animation Mentor
Established in 2005, Animation Mentor is the original, online animation school. Our students learn directly from working industry professionals – more instructors from major studios than any other school – and get the one on one time they need to prepare for a successful career in the Animation Industry. Animation Mentor students learn using our proprietary online campus, exclusive feedback tools and real-world production pipeline. Animation Mentor has an alumni community of over 5,000 students in over 105 countries, now working in world-class studios like Pixar, DreamWorks, Industrial Light & Magic, Laika, WETA and many more. - See more at: http://www.animationmentor.com/about/#sthash.arXg08qi.dpuf
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Anna Ossowska
Hi, my name is Anna. Professionally, I am a Graphic Designer with four years of experience in one of the world’s top management consulting companies. I helped thousands of Consultants and business Partners to effectively visualize their data and make the maximum impact with their presentations. I am also passionate about teaching others, developing VBA tools and getting knowledge of various graphic design software. I am looking forward to sharing my knowledge and love for design with you!
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Arihant Gupta
Senior FX TD
Hi! My name is Ari and I am a Senior FX Artist at Sony Pictures Imageworks. My area of focus is simulating FX for films and tv. I have been working with Houdini since last 7 years and haven’t looked back since. I believe Houdini gives me the ability to create artistic images while retaining the technical control. Some of the projects I have worked on are: Stranger Things 2, Aquaman, Detective Pikachu, etc. Watch this space for some awesome Houdini content!
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Bishoy Khalifa
Lead FX TD
Hi there, I'm Bishoy Khalifa! I'm an FX technical director based in Egypt. I got into Houdini in 2016. I'm very passionate about learning, solving problems, creating cool stuff, and sharing the knowledge. Curretly Lead FX TD at Trend VFX.
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Bob Wallace
Bob Wallace is a character modeler specializing in a whimsical, cartoony style and has been in the industry for more than 15 years. From his humble beginnings in the the Midwest as a yard ornament sculptor, he always dreamed breaking into animation, and has since had the pleasure of working on everything from licensed video game titles, to animated television pilots, to major motion pictures. Bob prides himself on being able to create characters in 3d and in clay that capture all the essence and life contained in the 2d image. A child at heart, he really just wants to make more toys to play with.
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Carl Culberson
My name is Carl aka Darkseal. I head up Darkseal Studios. My character design is currently focused on a Zbrush to Maya to Poser pipeline for commercial content. In other words I create 3d models and rig them in Poser for public sale and private commissions. Most of my videos will be focused on Zbrush, Poser, and Photoshop techniques to use and improve 3d modeling and rendering practices.
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Carlo Sansonetti
CGCircuit is a company created by tech artists with the passion of teaching. CGCircuit' s goal is to allow industry professionals to share their knowledge and to help people learn new skills.
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Cellador Project
Atmosphere vfx
I have worked in the visual effects industry for a decade, working on tv shows, feature films both real life and animated, including a virtual ride. I have experience with multiple disciplines in a 3D pipeline.
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CGCircuit
CGCircuit is a company created by tech artists with the passion of teaching. CGCircuit' s goal is to allow industry professionals to share their knowledge and to help people learn new skills.
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Chad Vernon
Character TD
Chad is currently a Character TD at Visceral Games of Electronic Arts. Previously, he was a co-founder of the digital creature studio, Creature Art and Mechanics where he developed technology to drive photoreal human performances. Before starting CAMd, Chad was a Creature Pipeline TD at Digital Domain where he created facial and deformation technologies to drive creatures in Jack the Giant Slayer. Before Digital Domain, Chad was a Creature TD at Disney's ImageMovers Digital where he developed facial and deformation tools for Mars Needs Moms and A Christmas Carol. Chad has a B.A.S in Animation and Visual Effects from Ex'pression College for Digital Arts and a B.S. in Computer Science from UC Santa Barbara.
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Chayan Vinayak
Technical Artist
I have been working as a Technical-Artist for the gaming industry for over 8 years. I have been fortunate enough to work on several world-renowned games such as Star-wars Commander, Madden, NCAA, Club-Penguin etc. where I contributed by creating art asset pipelines, tools, writing game-play code, optimizing art assets, troubleshooting and solving problems with that I learnt several tips and tricks. I have authored two online courses on one of the most difficult subjects to break down and explain using visual style to make it simple for everyone to understand. - Maya Python API and - Shader Development. I have directed and edited a documentary on meditation - "The Science and Spirituality of Meditation" which you can watch on iTunes and Amazon.
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Chris McCormick
Cinematics Animator
After finishing my studies at iAnimate.net, I got my start in the animation industry with the Pixar Animation Internship in 2013, followed by Telltale Games. Currently I am a Cinematics Animator at Blizzard Entertainment. I also run TheAnimationDepartment.com, where I do my best to help students understand this big scary thing called "The Industry."
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Chris Bending
Hey there! I've been in the VFX industry for a little over 10 years with a background in simulation, crowd and pipeline development. During this time I've been lucky enough to work on many great titles such as the Harry Potter series, WWZ, Guardians of The Galaxy and 1917. I'm currently a CG Supervisor based out of Mill Film, Adelaide.
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Christopher Bonura
Junior Concept Artist
Christopher Bonura is originally from northern New Jersey where he grew up on a diet of monsters and muscle cars. Upon High school graduation he moved to San Francisco to pursue his passion for films. It was there that he attained a Bachelor of Fine Arts in 3D Modeling/Illustration at the Academy of Art University. Shortly after graduating he became a concept artist at a small game company. Since that time he has worked his way up into his current role as a Junior Concept Artist at Industrial light & Magic. Some of his most recent work includes Thor, Star Trek Into Darkness and Transformers: Age of Extinction. He feels fortunate to be where he is today as a person and an artist. Along his endeavors he has met many other great artists within the industry and looks forward to what the future holds for him.
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D. Gill
Animation Professional in Vancouver, BC, Canada. Partial Filmography available on imdb.com : www.imdb.com/name/nm2922416/
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Damon Connolly
I have a wide range of skills. I originally saw it as a "jack of all trades, master of none", but decided that with healthy passion and interest, rather than just seeing it as a "job", you can become a master of all trades. I started music first, in a band when i was 15, but left when I noticed I was doing all of the composing. I've composed a lot of music since then, and during that, I studied programming (C++, python), and 3D art (later specialising in environment art). I wholeheartedly believe my master of all trades approach has served me well. My experience in programming has taught me to optimize my 3D environments to high standard, and write plugins to streamline the process. Similarly, my artistic studies in painting/3D art have helped me a lot when composing to a scene or video clip.
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Daniel Scott
Daniel has been a media designer for 15+ years & teaching just as long. He is an Adobe certified instructor (ACI) & speaker at the annual Adobe Max conference. Having taught thousands of students both online and in person, Dan knows exactly what it takes to make a course fun and engaging. His unique style of teaching is certainly going to help you take your skills to the next level.
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Darrin Lile
Darrin Lile is an animator, writer, and full-time faculty member in the Media Arts and Animation Program at The Art Institute of Wisconsin. He teaches courses in computer animation including Principles of 3D Modeling, Materials and Lighting, Advanced Lighting and Texturing, and Advanced Modeling and Animation. He received Bachelor's and Master's degrees in Film and Media Studies from the University of Kansas and is a Blender Foundation Certified Trainer.
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David Lisbe
Animator
David Lisbe spent much of his childhood animating on Post-it notes and simple 2D computer animation programs. When he grew up he decided to cultivate his love and talent for animation at Ringling College of Art + Design where he graduated with honors and earned critical acclaim for his senior film, Heavenly Appeals. He was then hired by Reel FX Creative Studios where he worked on Open Season 3 and Looney Tunes Rabid Rider. He's since been a recurring member of the Sony Pictures Imageworks team, animating on Arthur Christmas, Hotel Translvania, Cloudy With a Chance of Meatballs 2, Smurfs 2 and Oz: The Great and Powerful. He's also spent time at commercial and video game studios animating a variety of short, fun projects. Currently he is animating on Reel FX's awesome, upcoming feature, Book of Life!
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David CGMK
Started on an ArchViz studio in 2008 and went freelancer on 2011. I'm a Generalist and an Instructor since 2010. Currently working at Mackevision as a Senior FX TD and Lead Environment artist on some pretty awesome productions.
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David Adan
FX TD
David Adan is a Visual Effects Technical Director with more than 15 years of experience working in the Television, Games, Films, Architecture and Education industries. David has a bachelor degree in Graphic Design and received the "Discreet Certified Instructor" title in 2004 to teach 3D Studio Max and Combustion software. Among many other certification programs, he has recently concluded the “FX TDT Mentor Program” with Allan McKay. Early in his professional career David produced several successful Television campaigns for major clients including TV Azteka, Unilever and La Salle University. Also in 2004, he founded Studio 3D, a VFX and animation company where he provided several specialized services like 3D prototyping for companies like Cadbury-Adams, Jumex, Coca-Cola, Unilever, and created game assets and cinematics for companies like Mainfold Studios and Peter’s Packets. In the Architecture industry, he has provided photorealistic renderings and animations for high end projects for the Royal Family of Qatar and the Qatar Armed forces. Parallel to his work in production, David has provided specialized training in post-production for major Television Stations like Televisa and TV Azteka and has taught in important universities like “Instituto Tecnologico de Monterrey” and “Universidad La Salle”. More recently his passion for cinematography and VFX has led him to work initially as a Digital Compositor, and currently as an FX TD in films like the Turkish epic “Fetih 1453”, “Herbst”, “Timebreakers”, “Jumanji: Welcome to the Jungle”, “Asura”, and more recently “Godzilla: King of Monsters”, "American Gods" and "Terminator: Dark fate"..
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Diogo Guerreiro
VFX Supervisor
Diogo started in the industry in 2011 as a 3d modeler assistant in Deep Blue Films. Worked there for 7 years and became vfx supervisor in 2016. In 2019 Diogo founded CGimagine, a vfx house mainly focused in vfx for TV series and Documentaries. Diogo still runs CGimagine and divide his time between creating cg courses, printed artworks and directing vfx projects for television.
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Edson Camacho
Estudou Programação de Jogos com cursos autorizados pela Unity, iniciou nos desenhos e animação com um diretor do Maurício de Souza, estudou introdução à animação com animador do filme Planeta dos Macacos e hoje ainda estuda animação 2D com um animador da Disney. Autodidata em conhecimentos tecnológicos e arte 3d, sempre em busca da qualidade.
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Edward Boateng
Digital Art & Design graduate from NYIT (New York Institute of Technology ) College of Arts & Sciences department of Digital Art and Design now Technical director for digital extreme. Professional who has experience in computer science, also a broad set of skills in software ,web development, and information technology.
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Er Sadiq Hussain
I am Er. Sadiq Hussain, India [Project Management Consultant (PMC), Electrical Designer & Draftsman, A Trainer] Since 2015 I have experience in the teaching field, Electrical Site Experience in commercial projects, Electrical designing and drafting & Training also. In my small Career; I have executed commercial projects with the excellent team whether in Gujarat, Uttarakhand or Tamil Nadu. I started my career as a Lecturer, then appointed as a Project Management Consultant and Electrical designer, and have a passion to train persons. Hope you will learn much more with me. "Have a Good Luck"
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Eric D. Legare
RND_TD
I am a Freelance Creature TD who specialize in animator friendly Maya rigs and high end Houdini Creature Effects work like muscle/fat/skin/fur/cloth/crowd simulations. Previously I have worked as a Research and Development TD at WETA and a Lead Creature TD at ILM. I have also worked at games studios such as Ubisoft.
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FABIO M SILVA
Sr VFX Artist at Blizzard Entertainment. Former SR. VFX Artist at: Naughty Dog Epic Games Crytek Guerrilla-games
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Fabrizio Bortolussi
Digital artist, Texture painter
Fabrizio Bortolussi is classically trained in fine art and sculpture, specializing in horror and creatures. He started watching films, mostly horror, for most of his adult life. Transforming clay creatures and sculptures since the tender age of four would eventually lead him to the Academy of Fine Arts in Venice (Italy). Fabrizio got his start doing commercials and shooting small films for the italian television. Soon he moved to Tokyo where he worked as the lead creature designer/art director for Production IG. Eventually he did prosthetic-FX and make-up for horryfing deformed monsters and zombies in the abandoned hospital attraction inside the Fuji-Q Park in Japan and worked as a make-up FX artist on several japanese splatter and horror films such as Tokyo Gore Police, Grotesque etc. Launching his freelancer career and working for Origami Digital, based in Hollywood, film would soon follow. Fabrizio found himself working with Neil Blomkamp at Peter Jackson's Wingnut Film as concept designer on “District 9”, when the project was still at it's early stage of development designing the main alien using Weta Workshop's 2D sketches. He has then worked on other feature films and videogames with companies such as Mirada, Namco, Sony, Townshend Proeductions, Bethesda and more. Fabrizio now works as an outsourcing freelance film maker, concept/creature designer, exhibiting artist, and writer with a broad range of clients. His services include: film making, art direction, concept art, concept design, illustration, digital sculpting, digital texture painting, traditional sculpting, environment composition, make-up FX, prosthetics-FX, storytelling and storyboarding. Fabrizio currently lives in Italy.
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Florian Girardot
Florian is an international artist specialized in computer graphics, visual effects, interaction and video projection. He is also director of several short movies and a visual effect teacher. in 2011, He obtains his master's degree of Arts and Technologies of Digital image with honours at the University Paris 8 in France. He worked around the world on major feature films (Deadpool 2, Spider-man, Detective Pikachu for the latest). Florian also created several interactive installations that have been showcased in major festivals (such as SIGGRAPH Los Angeles, USA or The light festival of Lyon, France).
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Florian BARD
Hi !! I am a senior Houdini Fx Artist. I'm working on the VFX industry for 10 years, and for a lot of different projects. Working currently at Weta Digital. I've recently worked on Godzilla 2, Stranger Things season 3 and Call of duty Infinite warfare for video games.
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FXmania
I've been working in CG industry for a few years. Between work time I love doing personal projects, to explore creativity with more freedom than production job. I propose tutorial for one-day project, focusing on simplicity and good looking visuals :)
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Gary Myers
Principal/Lead Animator
Gary Myers has worked professionally in animation for the past 18+ years. He's been drawing for as long as he can remember. As a young artist, he was part of the Herb Ryman Living Masters Program (Ryman Arts), Rowland Animation, and studied under Glen Vilppu and Walt Stanchfield, among others. Post-college he worked on many of Disney's traditionally animated features and he currently resides as a lead animator at Heavy Iron Studios in Los Angeles making video games of all sorts.
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Geordie Martinez
Crowd Supervisor/Creature Trainer / Creature TD
Geordie is a CG Supervisor at VersatileMedia working in virtual production using Unreal. Formerly Crowd Supervisor and a CreatureTD at Industrial Light & Magic (9 yrs). For 6 of his years at ILM he was the Creature Dev Trainer where he trained new Creature TDs. He has been working in VFX, animation and science animation for over 15 years at studios such as ILM, ImageMovers Digital, Giant Killer Robots, PalmaVFX and Stylus Visuals. He is a graduate of San Francisco State University Cinema Dept, Gnomon School of Visual Effects and AnimationMentor. He loves IPA and bitcoin.
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Guido Ponzini
VFX_Artist
Guido Ponzini is a Houdini FX Artist, Technical Artist, Unity3D Certified / Unreal developer and VFX Artist certified at CGMA Academy and Rebelway Academy. He is VFX Artist at Studio Gobo and he worked as VFX Technical Artist at Ubisoft Annecy, HoudiniFX Technical Artist at TaxFreeFilm, Technical Artist at Ovosonico, External Technical Artist for AQuest, Digital Technologist at Caffeina, and collaborated with Paramount / Viacom, Warner Music, EMI, Ubisoft, Nintendo Europe, Wanted Cinema, Tax Free Films, IK Multimedia, UVI sounds. He is HoudiniFX and Realtime Rendering teacher at NABA university in Milano.
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Hai Phan
Senior Character Artist
My name is Hai Phan, and I specialize in character art for game development. This generally includes everything from concept and design work, to the actual production of 3d models and textures. I went to art school at SCAD, and then did 3d modeling for a naval subcontractor before I finally made the jump into games. I was at ArenaNet working on the Guild Wars series for nearly 5 years, mostly designing and making armor. I left to work at Trion Worlds where I was a lead and senior character artist for Rift. I am currently a senior character artist at Blizzard Entertainment.
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Haji Gadirov
FX Artist
My name is Haji Gadirov i am FX Artist. I am currently working as fx artist at MPC, i've been in this industry for 5 years now. I made a lot of tutorials about 3dsmax and now i switched to Houdini, i think it's a great tool.
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Haodong Wang
Digital Domain - Houdini FX Artist
Haodong Wang is currently working as senior Houdini Technical Artist at NetEase, using Houdini to create procedural tools and assets for games. Before he dive into the game industry, he worked as Houdini FX Artist in the film and TV industry, credited titles include Captain Marvel, Love Death & Robot.
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Hossam Aldin Alaliwi
I am vfx artist and i have mastes degree in mechanical design engineering, I was accepted as FX TD at Double Negative 'LONDON'. I am using my educational knowledge in CG, I feel that it is very easy to control the simulation behavior or the particles motion or create some procedural rig or modeling, just it need to good begin and the good understand of Houdini's nodes work. I think that the vfx artist must have enough information about math & physics, not just common 3D knowledge,at this time he will deserve the name VFX ARTIST :) .
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Ian Ruhfass
A52
Professional 3D Artist working at Elastic/A52 in Los Angeles. 2 time Emmy Award winner. Check out my personal portfolio at www.ianruhfass.com Check out my CG resources site www.32bitstudios.com
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Jahirul Amin
I am a 3d Trainer at Double Negative, London. I have 3 years' teaching experience in 3D Computer Animation at the NCCA (National Centre for Computer Animation) while also contributing regular tutorials and articles to 3D Artist magazine and 3D Total.com. Observation and dissection of real-world examples underpin, inform and give great strength to my work.
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Javier Toledo
Softimage TD
Javier has been nearly 10 years of expertise in the CG industry. He currently co-owns Rush, a visual effects and animation studio doing projects for film and tv. He works as a Houdini TD developing tools, scripts, rigs, procedural models, simulations etc. He is also a Houdini teacher at ESCAC, a cinema school in Barcelona. With an engineer background and a passion for maths and physics, he finds in Houdini his best toolset.
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Jeremy Raven
FX ATD
Jeremy graduated as a fine arts student originally and worked in the graphic design industry for many years until he found his way into 3D animation. Self taught for over 10 years, he has focused his time and energy in FX using Maya fluids, nCloth, nParticles, Blastcode, SOuP and Realflow. "What appeals to me the most about 3D animation is the huge potential for creativity as well as opportunity to learn how to programme. I get huge satisfaction from the technical challenge a package like Maya has to offer, its quite astounding the amount of effort that has gone into build a piece of software like that" What he would like to share on CGCircuit is his in-depth knowledge of the workings of SOuP for Maya. It can be quite daunting to get started with SOuP but once you do it actually becomes a lot fo fun.
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Jeremy Ernst
Gears of War 2, Gears of War 3, Infinity Blade, Infinity Blade II, Gears of War:Judgment
Hi! My name is Jeremy and I work currently at Epic Games, Inc as a Lead Character TD. I build rigs, write animation pipeline tools and various other technical tasks. I've had the great opportunity to work on some pretty awesome games so far in my career. I started out at Monolith working on the Condemned series. I then moved to Epic and have worked on the Gears of War series along with many other projects like the Infinity Blade games, and our various GDC demos, I most recently worked on Gears of War: Judgment. Our newest game, Fortnite, is what is occupying my time now!
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Joe Breeden
Associate Professor of Computer Graphics
An artist and writer at heart, I strangely began my career as an Information Technology LAN/WAN director. While I loved that line of work my passion was in the arts. I was given the opportunity to break into CG as an educator when my alma mater called me about creating a CG program at the university. I soon became certified by Alias and eventually Autodesk as one of very few Maya ACI (Autodesk Certified Instructors) in the United States. I have been a full time professor of computer graphics and game art design for going on twelve years and am often contracted by companies and other education entities to train on any number of Maya or related software. I primarily teach Modeling, Dynamics, Animation, Rendering, and Texturing courses at the university. I have also contracted to do everything from animated logo's and special effects to game art design and assets. I have also published stories for graphic novels such as Josh Howard's Dead@17. I live and breathe CG and love to share my knowledge with anyone willing to learn!
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Joe Glines
I teach people how to automate their Windows computers. Automating the mundane is both a passion and a hobby.
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Joe Baily
Head Tutor
Hi Guys, My name is Joe from Bailyldesign. I am an online tutor by trade and have been teaching for the past 12 years. Our courses focus more on 3D applications such as Blender and we aim to release regular new content to students so that you always have the means to keep on improving your skillsets.
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Joel Berg
Hello! I am a FX Technical Director and Actor living in Vancouver. I have been in the industry for 10 years. I studied at MET Film School in London UK, and since then have worked in studios like MPC, Prime Focus, Goldtooth Creative and some smaller studios as well. I also freelance on various projects.
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John Scott
Hello, I am John Scott. The creator of ScottHelp. Where I have educated others on how to do special effects in Adobe After Effects for over three years now
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Kurt Papstein
Character/Concept Artist
Working in the movie and games industry since 2007, Kurt has enjoyed the opportunities to sculpt and design monsters and creatures. In addition to creating cool characters and things, Kurt has also spent some time in the classroom teaching students with Laguna College of Art and Design, as well as Phoenix Atelier online.
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Landis Fields
Freelance - Google, Nike, Pepsi, Nissan, FOX, Warner Bros, Virgin Media..
Landis Fields is a ground breaking Artist in the Visual Effects, Feature Animation, Television, Film, and Video Game industry. Having specialized in multiple phases of production throughout his career, his enthusiastic attitude and troubleshooting abilities have defined his role as a Generalist within the various tiers of Visual Entertainment and Interactive Media. With a thorough understanding of the entire film making process, his portfolio ranges anywhere from Super Bowl Commercials to Star Wars. Landis discovered 3D during his enlistment in the military while serving as an F16 Avionics Specialist in the Untied States Air Force. Landis cares deeply about education and has shared his knowledge with the rest of the community through numerous books, magazines, and as an international CG Instructor for the LucasFilm Jedi Master Program. Outside of Visual Development and training others, Landis continues to push the limits on personal projects along side his wife Anna.
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Leo G.
Environment Artist
My path into CG art is atypical when compared to most people in this industry. I started out as a game modder on the Rainbow Six games back in the day. I first taught myself how to create maps, which left me hungry to know more, so I took it further and I taught myself modeling, texturing, animation, rigging, sculpting, lighting, rendering, shading/surfacing, scripting, compositing, special effects, particle systems, and I still teach myself new things to this day- I am constantly learning new tools, software, engines, skill sets, and techniques. I am completely self taught and didn't go to any art or game design school to learn this trade. After modding games like Rainbow Six, Ghost Recon, Unreal Tournament, and Farcry for several years, I went professional and started doing this for a living. During my career I have taught other passionate CG artists and students my techniques and methods, I've founded start-up companies, worked on advertising campaigns, architectural visualizations, product visualizations, video games (X360, PS3, PC) and a bunch of other cool stuff in between. I love what I do, and I'm very passionate about games and game art. I consider myself a hardcore gamer, who happens to know how to create games. I play a lot of console and PC games, and enjoy playing games like Mass Effect, Call of Duty, Gears of War, Payday, and Skyrim to name a few. Presently I work in the AAA games industry, working on next-gen games for PC and consoles. I'm very versatile, so I float back and forth between being an environment artist and fx artist.
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Lih Chang
Senior Animation TD II
With 15 years of experience in the CG industry. In-depth knowledge of the production pipeline and technologies in the studio such as Dreamworks, BlueSky, Digital Domain,... etc. Currently works in the Blizzard Entertainment as Animation technical director.
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Lucas Ridley
Animator
I have worked on games, commercials, and feature films at places like Psyop, Sony Pictures Imageworks, Industrial Light & Magic, and Naughty Dog.
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Marc Dominguez Martin
Fx Artist
I studied Audiovisual Media at the Polytechnic University of Catalonia in 2017. During my studies, I worked as a cameraman and 2D motion graphics artist making advertisements for different companies. After spending half a year studying my degree at the Karelia University of Applied Sciences in Finland I came back to Barcelona to start a Master's degree in VFX and CGI. Nowadays, I am working as an FX Artist at MPC Film Montreal, Canada.
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Maria Mishurenko
Owner
Maria Mishurenko is an award-winning virtual and augmented reality developer, technical artist, game designer, and teacher from Brooklyn, New York. She is also a co-founder of the XR design studio Synesthetic Echo.
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Mario Capellari
Sequence Supervisor, Lighting TD
Mario has over 25 years of experience in the VFX industry and currently holds the position of Lead Lighting Director at Lika. With a technical background as Senior TD at ILM and a fine artistic eye as Lead Lighting Director at Disney, he actively contributed to the creation of some of the most impressive works in the VFX industry such as Star Wars: Episode I, The Mummy Returns, Jurassic Park 3, Men In Black 2, The Hulk, Peter Pan, Van Helsing, Star Wars: Episode III, Harry Potter 3, Pirates 2 and many more.
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Mark Pope
General Manager
Mark Pope has been a professional video game programmer since 1996, shipping games on PC, and most consoles. He's also the creator of TV Meltdown, as free cable TV aggregation site.
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Mark Trego
Want to learn a new skill? Over 350,000 students worldwide are currently taking courses from Stone River eLearning, and there's a reason for that. We strive to provide our students with the best quality and best selection of online courses to choose from, all at affordable prices. Our course catalog is constantly growing to meet your needs.
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Mark Spevick
Angels and Demons, 2012 2008-2009
Mark is the Head of 3D at Escape Studios/Pearson College London. Mark has over 10 years working in film VFX and another 10 years working in higher education and teaching. Mark got his big break at Peerless Camera Co, the production house co-owned by Terry Gilliam, and worked on every Gilliam film from ‘Fear and Loathing in Las Vegas’ to ‘The Imaginarium of Dr Parnassus’, starring the late Heath Ledger. He also worked with director Martin Campbell on ‘Zorro’ and ‘Mask of Zorro’ before supervising on the set of ‘Casino Royale’. Mark was lead of the CG team that worked on the parachute scene in ‘Angels and Demons’, on behalf of post-house Double Negative. Mark was heavily involved in the design and development of the undergraduate and postgraduate programmes at Escape Studios working with many industry partners to ensure that the courses he designs deliver the right skills for the right jobs.
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Marty Davis
Marty Davis dropped out of UCSD in 1992 to teach himself to animate. Hired by the interactive industry in 1993, he animated on such classics as Vectorman I & II & Ren & Stimpy, Spawn, and The Neverhood. He began sculpting full-time in 1997, and began teaching Sculpture and Anatomy for various San Diego arts schools in 1998, including The Athenaeum, The Watts Atelier, and UCSD Extension. After a year in Paris, he returned to interactive work in 2006 as Animation Director for THQ's Heavy Iron Studios, co-directing the animation for the Ratatouille and WALL-E video games, and receiving an Annie for Best Video Game Animation in 2007 for Ratatouille. He has since branched out into storyboarding, where his clients include Mass Animation, Fox Television, Cirque de Soleil, Sony and DC Comics.
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Matteo Migliorini
I'm a 3D Generalist with a passion for FX in fact I'm specialized in Fluid, Particles, Dynamic effects and I work with advertising, video corporate and Oil&Gas, advanced technology. I have worked 7-years in the architectural industry with awards and nominations in this sector and from 2011 I started my path in the world of media and advanced technology. From November 2017 and March 2018 I worked in GhostVFX in Copenaghen where I worked on TV-Show and movies such as Krypton, Star Trek Discovery, etc... Now I'm working like freelance in remote or relocated on another cool projects... In my free time I create educational material in the Computer Graphic field. (free tutorial on-line and private for different agencies) I'm also an editor for an Italian web-site and forum.
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Matthew Skonicki
Matt has worn many hats in different industries. He started out working as a cinematics character artist at Warner Brothers/Netherrealm working on a dozen game titles including "John Woo's Stranglehold" and the Mortal Kombat series. He then left and began teaching Visual Effects at Columbia College Chicago and Tribeca Flashpoint College. Along with teaching part-time, Matt works as a freelance nuke compositor and has done numerous online training videos via Digital Tutors and Eat3d.com while VFX supervising feature films such as "Thrill Ride", "Chicago Rot", and "Head Games". Matt recently finished compositing work on three Capital One TV spots starring Samuel L. Jackson and director Spike Lee.
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Matthew Jukes
Matthew Jukes is an experienced educator, technical artist, & programmer who has been teaching 3D art for over 4 years at Yoobee Colleges, a tertiary institute based in Wellington, NZ. When he isn't on campus he is solo developing an indie game, an ambitious task that wouldn't be possible without leveraging Houdini's procedural pipeline. He believes working smart and using all the tools at your disposal to work efficiently is one of the most important skills new CG artists can learn, as industry demands projects grow in scale and complexity.
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Michael Stark
FX Artist
I have over 10 years of experience in Visual Effects. I've worked on Game of Thrones, Star Trek Into Darkness, and also Next Gen. I used to run all of the VIsuals behind the YouTube Channel Film Riot as well. My FX work has been nominated for an Annie Award for Outstanding Achievement for Animated Effects in an an Animated Feature Production.
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Miguel Lleras
Sr Look Development and Lighting Artist
CG Artist focused on Look Development, Lighting, and Compositing with experience on feature animated, VFX films, advertising, and photography. Major projects include: “Captain Marvel”, “Big Hero 6”, “Fantastic 4”, “Rio 2”, “La Noria”, “Epic”, “Guns Akimbo” and upcoming "Black Widow".
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Mikael Pettersen
I've been working in the VFX industry for the last 13 years, both in commercials and feature film. I've worked on movies like Guardians of The Galaxy, The Jungle Book, Ready Player One and many more. You can find my latest showreel over here: https://vimeo.com/350554917 I also run a Houdini tutorial blog that you can check out over here: http://shortandsweet3d.blogspot.co.uk/
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Mimic 3D Studios
Since 2010, Mimic 3D has coached on a one-one basis many artists. Artists new to the world of pixels transformed to a whole new level of advancement. Now with an ever growing intent of grooming artist all around the World and online, we want you in on Experiencing Quality 3D Training with us today.
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Moritz Haitzer
Hello! My name is Moritz Haitzer and I am from Germany. I started learning Houdini about 2 years ago. Watch my DemoReel here: https://vimeo.com/454491443 The Tutorials I create now are the ones I searched for back then. While teaching the things I struggled the most with. I hope I can make your amazing journey of learning Houdini more fun by teaching my way with my projects. THX for watching, Moritz :)
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Nexttut Education
Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008. I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape. We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry. The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place. We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways. thank you for reading :) Regards, Director Nalini kanta jena
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Nhan Vo
FXTD
Nhan Vo, He is a Houdini FXTD working now for Little Shadow. His areas of expertise mainly focus on Houdini-based FX, especially rigid body destruction, particles, and smoke. He has also done a lot of pipeline coding, simulation programming.
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Nico Sanghrajka
Senior Creature TD
Originally from Germany I studied film and media at the Filmacademy Baden-Wuerttemberg with and emphasis in computer graphics and animation, where I graduated in 2006. Following my graduation I had a short stint at Chris Creatures in Berlin where I rigged a photo realistic pig on my first feature film. At the end of 2006 I moved to London in the UK and joined Framestore to work on "The Tale of Desperaux" for a year and a half. Between summer 2008 and 2014 I worked at Dreamworks PDI in Northern California on a bunch of movies: Megamind, Madagascar 3, Kung Fu Panda 2 and 3, Peabody and Sherman,... just to name a few. In summer of 2014 I moved back to London and joined MPC for 9 months to work on the rigs for Disneys Junglebook as a Lead Rigger. Coming back to the US and San Francisco in spring of 2015 I joined Atomic Fiction in the Oakland as Rigging Supervisor and worked on Deadpool, Star Trek Beyond, Pirates of the Caribbeans 5 and a few smaller projects. In spring of 2016 I started working at ILM in San Francisco to work on Transformers 5 - The last knight.
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Noah Schnapp
Rigging Supervisor
Noah Schnapp is an experienced Rigging TD and Tool Developer with over 10 years of industry experience in the animation, episodic, film, and gaming sectors. He has developed strong studio relationships in both Los Angeles and Vancouver, BC. When faced with new project challenges, workflow efficiency and pipeline development are key foundational concepts he brings to table. Some of his work includes Marvel and DC films like Black Panther and Justice League, Netflix feature animations, super bowl commercials, and episodics such as 911, Snowpiercer, and Orville. When he's not hard at work in the studio, he spends his time 3D printing, designing, and traveling the world professionally racing drones.
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Oscar Dominguez
I am a freelance motion graphics artist and 3D generalist. My journey into computer graphics started when I was very young, thanks to my father; a really inquisitive man. He bought me my first computer and since then it has been an amazing journey. The first machine I put my hands on was a Kaypro computer. Those were the good old days when all you did was read through the manuals and stare at amber or green monochrome monitors watching lines of code pour the screen. After that I got my hands on an Amiga computer with the Video Toaster and from then the adventure has gotten much more exciting. My main tools are Cinema4D, 3DSMax, VRay, Mari, Photoshop, After Effects and Nuke.
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Pankaj Malik
My Self Pankaj Malik,I am 11+ years experience Autodesk Maya Certified Professional. I have been doing research on Maya and my specialization is in,Fluid Dynamics and Particles, Bifrost and N-cloth. I have been creating on-line professional quality tutorials since 2011 and had worked with brands like Digital-Tutors and Pluralsight. I have been training Students and Industry Professionals for over a period of 12 years, since 2007 on wards.I am doing R&D on Bifrost and feel very satisfy in creating complex FX .
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Penny De Byl
Current Position:
Professor Penny de Byl is the author of the best selling Unity instructional books; Holistic Game Development and Holistic Mobile Game Development. Penny has been teaching at universities in Australia and Europe since 1993. During her time as a teacher, Penny has won numerous awards for her teaching including the Australian Government's Office of Learning and Teaching Excellence in Teaching and the Unity Mobile Game Curriculum competition. Her areas of expertise include game development, computer graphics and artificial intelligence.
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Peter Hartwig
Head of 3D
Peter is a 3d and comp td, currently working at Ghost vfx in Copenhagen. Before working here, he has been working in different commercial and film post houses, both as staff and freelance, working on features such as Harry Potter 3, Charlie and the chocolate factory, Antichrist, Uskyld and Kontiki amongst many others. When not busy being at work, being a dad and husband, developing software, rewatching Spy Game etc, he likes coming up with odd solutions to odd problems.
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Radu Cius
Riift Studio
Experience working with game editors(UE4)(Unity) and Houdini r&d. Last 5 years experience in Virtual Rreality game development on a Riift Studio with last 2 years in a Lead Level Designer position. Experience of application level design fundamentals and the role of level design in the overall player experience. Proven success in creating varied, memorable levels.
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Rosa Farre
Manager
As a pioneer in the field of computer graphics in Spain, Ms. Farre brought her expertise at the international award winning company Animatica in Barcelona, where she was responsible for the production of numerous commercials, film-based and stereoscopic projects. Since moving to the US in 1991, Rosa continued developing her skills and expertise. She first joined up with Limelite Video in New York, and then moved on to Metrolight Studios in Los Angeles, an Academy award winning facility, where she developed technical pipelines, designed software solutions, and supervised production teams. Later on, she joined Sony Imageworks where she took on the role of look supervisor for the feature film “Starship Troopers”. During this time, she was asked to hold several internal training workshops that sparked her interest in academics. As one of the partners at ElektraShock, she is responsible for developing technical pipelines and supervising the entire production process. The company focuses on computer animation and visual effects production with emphasis in the use of motion capture technologies and real time animation techniques for interactive, broadcast and film based projects.
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Saber Jlassi
Senior Technical director
My name is Saber Jlassi and i'm a California based VFX artist currently working as a Senior technical director at Blizzard Animation (formerly known as Blizzard cinematics). My current job consists of writing tools and scripts to improve the Lighting, FX and Compositing pipeline, in addition to collaborating with the Production to solve challenging tasks. Prior to this, i have worked as a Senior Lighting TD at Framestore and as a Generalist TD at MPC in london.
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Sachin Singh
I am a Fx Artist with Industry Experience. I Love to make Smoke, Fire, Explosions, Liquid Fx, ClothFx and various Natural Activites. Focusing On Houdini and Improving Skill set on Houdini's SOP Solvers, DOP Networks, RBD's, L-Systems and Still ONNN
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Sajeev G Nair
Team leader
Hi, My name is Sajeev. I am a 3D modeling artist and animator. I have experience in teaching and working in the animation industry for the past 5 years
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Sam Biddle
BlueBolt VFX
I began my 3D career in medical animation and now work in Film/TV in London. Nowadays I work primarily in Maya and Houdini, and when I’m not building worlds with these I’m out shooting short films (I’m still obsessed with Blackmagic’s pocket cinema cameras)
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Shaun Keenan
Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page. fusedgore.cgsociety.org/gallery/1048312/
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Sonja Geracsek
Senior Motion designer
Hi, my name is Sonja Geracsek and I am Motion Graphics Designer. Being known for my quirky style, broad skillset and eye for short form video content, I have had the pleasure of working with clients such as Fritz Kola, The Bill and Melinda Gates Foundation, ZDF, Roche, Kurzgesagt - In a Nutshell and many more. When I am not moving the levers on fun projects for clients, you'll see me teaching animation and coaching design rookies.
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Stefan Bredereck
Stefan Bredereck is a VFX-Veteran with over 20 years of professional experience. He spend the last 14 years working in Hollywood on countless TV shows and a few feature films as well and was honored 3 VFX Emmy Nominations and other awards. He worked many years for Eden FX (Lost, Ghost Whisperer, Teen Wolf, NCIS, Frightnight, The Girl with the Dragon Tattoo, The Social Network), Encore VFX (The Flash, Supergirl) and is currently at home at Muse VFX (Legion, NCIS, Emergence, Charmed, Unhinged) Stefan is a generalist by heart but somewhat specialized in Technical Direction and Look Development. He is an expert in fluid simulation, fire, smoke and explosions effects as well as lighting, shading and compositing. Also, he has a passion for character development and helped bringing bringing a lot of animals, monsters and other creatures to life. Stefan likes to share is knowledge and has taught at the German Filmschool, trains artists in his company and also held presentations at Siggraph and now shares his knowledge and experience here at CGCircuit.
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Steven Knipping
Senior Rigid Body / FX TD
Hey! Check out all that Applied Houdini has to offer here: http://www.appliedhoudini.com/ Also, check out my demo reel here: https://vimeo.com/161576184 I'm a senior rigid body destruction and FX TD at Industrial Light & Magic, and have worked on dozens of films including Star Wars: Rise of Skywalker, Rogue One: A Star Wars Story, Aquaman, and Avengers: Endgame. For the full list, take a look at my imdb page here: https://www.imdb.com/name/nm3725241/ My areas of expertise mainly focus on Houdini-based FX, especially rigid body destruction, particles, and smoke. I have also done a lot of pipeline coding, simulation programming, shader writing, lighting, and even... modeling! Other industry roles included FX positions at Atomic Fiction and The Mill (NYC), and a few years doing hair and cloth at PDI/Dreamworks Animation. Before all that I was a student, ultimately earning an MSE in Computer Graphics from the University of Pennsylvania. I also do lots of metal casting, archery, and of course.... board games.
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Thomas DesJardins
Lighting Artist
I am a lifelong multi-talented artist who works freelance in the CG, Film and Animation Industries.
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Tim Van Helsdingen
My name is Tim van Helsdingen and I am a freelance Houdini FX artist / CG generalist based the Netherlands. Outside of my freelance work I also produce educational content related to CG and freelancing and have done public speaking at various VFX related events such as FMX, Houdini Hive, Us by Night and more. You can check out my work and view more of my courses on timvanhelsdingen.com
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TimJ Design
Tim is a graduated as Animation Design B.A. and Houdini specialist. As a Motion Designer his strong suit is abstract animations inspired by nature and his passion as a photographer. VFX artist, animator,modeler,concept artist, technical development. Let us create something together. Always learning. Always growing. Tim J
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Timothy Morebu
Sharing is who I am, and teaching is where I am at my best, because I've been on both sides of that equation, and getting to deliver useful training is my meaningful way to be a part of the creative community.
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Timothy Hanson
Timothy Hanson is a Visual Effects Supervisor with twenty years of production experience working for companies like Digital Domain, Pixomondo, MPC, Zoic, and Google to name a few. His work has been featured in movies like Avengers Age of Ultron, Fast and the Furious 8, and Lucy in the Sky. In addition to film he has worked on multiple seasons of The Walking Dead, and is currently working on season one of Wandavision.
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Tom Mooney
I teach game design at Lifeway College, Digital Media in Auckland, New Zealand. I've written a book on the UDK, published in 2012 by PACKT: "UDK Game Design Cookbook".
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Widhi Muttaqien
Widhi is the founder and CEO of Expose-3D and Blastocode game studio. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic and design related disciplines in President University Indonesia and Lasalle College International. With more than 20 years of experience in the CG industry, he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, video and motion graphic.
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Yan Ciprian
CG Generalist & Photographer
Fascinated with aesthetics and passionate about visual arts, Ciprian Pascu known as YAN (born in 1990, in Sibiu, Romania) discovers his passion for photography the moment he buys his first digital camera. Self-taught and ambitious, YAN begun to build his portfolio at the age of 20. In 2008, he starts working as a full time art director and photographer. In 2012 he started teaching Photoshop. Since 2013 he is working in CGI. Currently, YAN is constantly working to expand his portfolio, producing visually appealing photographs and renders that reflect a very good technique, while also maintaining simplicity.