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My path into CG art is atypical when compared to most people in this industry. I started out as a game modder on the Rainbow Six games back in the day. I first taught myself how to create maps, which left me hungry to know more, so I took it further and I taught myself modeling, texturing, animation, rigging, sculpting, lighting, rendering, shading/surfacing, scripting, compositing, special effects, particle systems, and I still teach myself new things to this day- I am constantly learning new tools, software, engines, skill sets, and techniques.
I am completely self taught and didn't go to any art or game design school to learn this trade. After modding games like Rainbow Six, Ghost Recon, Unreal Tournament, and Farcry for several years, I went professional and started doing this for a living.
During my career I have taught other passionate CG artists and students my techniques and methods, I've founded start-up companies, worked on advertising campaigns, architectural visualizations, product visualizations, video games (X360, PS3, PC) and a bunch of other cool stuff in between. I love what I do, and I'm very passionate about games and game art.
I consider myself a hardcore gamer, who happens to know how to create games. I play a lot of console and PC games, and enjoy playing games like Mass Effect, Call of Duty, Gears of War, Payday, and Skyrim to name a few.
Presently I work in the AAA games industry, working on next-gen games for PC and consoles. I'm very versatile, so I float back and forth between being an environment artist and fx artist.