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Course Description

Originally, I wanted to cover UV mapping and baking in this video as well, but I quickly realized that low polygon modeling deserves its own volume!

In these videos, I'll go over how to make optimized meshes that will work well for UV lay out, deformation, and normal map bakes. Although specific software usage is not discussed, the foundation skills detailed here can be applied anywhere.

Also included is a free, generic female model complete with UVs in .obj format. The model is ~3.5k triangles and demonstrates many of the ideas discussed.

Purchase Price: $5.59

Released on: 04/12/2013

Updated on: 02/26/2014

Category: Modeling, Sculpting, Texturing

Total Duration: 1h 17m 39s

Level: Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Autodesk Maya

Prerequisites: General knowledge of polygon modeling. Having a high resolution source mesh ready to retopologize w

Tags: 3d, game, character, modeling, UV, texturing, hai, phan, haikai, hella, polypaint