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Course Description

In 3d Character Art for Video Games Volume 4, UV layout, I go over dealing with UVs in detail including when you might consider using multiple textures, mirroring and offsetting UVs, optimization, and layout concerns to avoid texture baking problems. Also included with this video is a scene file from my demonstration of stacking UVs to create a tileable effect. I'm using Maya to demonstrate, but the ideas can be applied to whichever 3d application you're most comfortable with. Over an hour's worth of instruction.

Purchase Price: $5.59

Released on: 06/25/2013

Updated on: 02/26/2014

Category: Modeling, Sculpting, Texturing

Total Duration: 1h 12m 11s

Level: Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Autodesk Maya

Prerequisites: Basic use of UV layout tools in the application of your choice.

Tags: Hai Phan, haikai, Hella, character art, UV layout, UV unwrap, 3d