Schedule Content

Course Description

This demonstration shows how to use a provided SaveGameState game type to save and load variables via the player's pawn class. The example is a launcher which includes creation of a character and selection of which character to play.

Purchase Price: $16.00

Released on: 02/17/2014

Updated on: 02/26/2014

Category: Game Programming, Programming

Total Duration: 54m 56s

Level: Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
blog comments powered by Disqus

Request Content

Tools used: UDK

Prerequisites: Some awareness of UDK basics, especially Kismet, would be helpful. The demonstration also covers el

Tags: UDK, CGCircuit, Save game, game design