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Course Description

This class explains the practical applications of 3d math commonly used by technical directors working with computer graphics. With the keywords being “practical applications”, this course does not go in-depth into mathematical theory, there are no mathematical proofs, and the amount of formulas filled with Greek letters will be kept to a minimum. This class is less about the “how” and more about the “what”. For example, students will not learn how to invert a matrix, but they will learn what they can use an inverted matrix for. The “how” and “why” of the math in this class can be found in abundance in any entry level linear algebra book and on many websites. It's the “what”, as in “What do I care?” and “What can I use this for?”, that this class will focus on.

Purchase Price: $24.99

Released on: 04/05/2012

Updated on: 04/11/2015

Category: Essentials, For Rigging, Essentials

Total Duration: 44m 55s

Level: Beginner

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: None

Prerequisites: Knowledge of basic algebra. Experience with a 3d package like Maya, Softimage, or 3ds Max. Basic p

Tags: math, linear algebra, matrix, vector