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Course Description

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

In Dynamics III, we will target exactly which Mantra, light, and shader settings you will need to know about in order to produce quick, hi quality renders. Being able to sacrifice minimal quality while gaining massive time savings will be critical to iterating quickly on shots through development, and then switching over to making a great image when you're done without running out of time. We will also talk about rest texture noise and the shader in general, without which we will not be able to produce photoreal results. Finally, we will learn about scattering and viewing the effects of individual lights in different images, for use with debugging and more importantly later, compositing.

Purchase Price: $49.99

Released on: 04/13/2016

Updated on: 09/21/2017

Category: Animation, Essentials, FXs, General Pipeline, Rendering

Total Duration: 1h 50m 41s

Level: Intermediate

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Houdini

Prerequisites: Applied Houdini - Dynamics I, Applied Houdini - Dynamics II

Tags: houdini, FX, effects, simulation, smoke, explosion, fire, dynamics, movies, film, introduction, beginner, VFX, 3D, CGI, CG, rendering, shading, mantra