A richer CG industry
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Rigids I, we will talk about how to combine memory-efficient packed geometry instancing with Houdini's implementation of the Bullet solver to create super complicated sims quickly and easily! We will also talk about the fundamentals of how rigid body simulations work, including constraints, matrix transformations, and other key attributes. Voronoi fracturing and just how that algorithm works is also demonstrated in detail. Finally, we build to a waterfall of porcelain pig heads shattering on the ground!
Purchase Price: Free
Released on: 10/20/2016
Updated on: 10/20/2016
Total Duration: 2h 5m 31s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Houdini