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Course Description

Note: This replaces the old Dynamics II - Simulation tutorial in the Volumes series! If you bought Dynamics/Volumes II in the last 3 months you are entitled to a free copy of this lesson. Please email me at contact@appliedhoudini.com.

Welcome to Applied Houdini Volumes II - Simulation! In this lesson we're going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation. We'll begin by examining how a high quality input source helps produce a high quality result, and end with some basic shading and rendering to quickly make our demo look good. Watch out for some pro-tips and tricks along the way, and have fun mastering smoke simulation in Houdini now.

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.


Purchase Price: $39.99

Released on: 04/27/2019

Updated on: 04/28/2019

Category: FXs

Total Duration: 1h 59m 14s

Level: From Beginner to Intermediate

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Houdini

Prerequisites: Volumes I

Tags: houdini, simulation, fx, effects, volumes, explosion, smoke, pyro, volumetric