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Applied Houdini is here with one of my most exciting lessons yet - Volumes VI, Controlling magic! In this lesson we're going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we'll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented effeciently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we'll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you'll have the confidence to control any kind of volume effect, both magical or otherwise!
Please note that this lesson is an all new topic in the Volumes series! Volumes V v2.0 replaced the old Dynamics/Volumes VI.
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.
Purchase Price: $59.99
Released on: 01/02/2021
Updated on: 02/07/2021
Category: FXs
Total Duration: 4h 23m 51s
Level: Advanced
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Houdini
Prerequisites:
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