A richer CG industry
In this demo I will show you my animation workflow from start to finish, including how I receive and implement director feedback. By focusing on the context of the story, planning for shot hookups, and receiving notes in dailies, we'll go beyond the typical student exercise and learn what it takes to animate in a production environment.
Nailing a shot on the first try is about as common as a hole-in-one on the PGA Tour, but many demos and progression reels give the impression that it's that simple. So I decided to solicit feedback from my coworkers as I went along, giving them free reign to make changes, just like a real director! I hope the result gives you some insight into how to handle notes, while keeping a positive, collaborative attitude.
Character rig by Keil Figgins.
Purchase Price: $39.20
Released on: 12/03/2018
Updated on: 12/03/2018
Total Duration: 5h 27m 23s
Level: From Intermediate to Advanced
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Autodesk Maya