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In this course you learn about the whole workflow starting from a concept to a finished sequence using industry standard packages. The techniques used in this course are suitable for small to medium studios. The software used are :Zbrush to create the model , Maya for Rigging and Animation while I used 3DS Max for VFX and rendering.
Each chapter can be watched separately. so you can jump between chapters at your ease.
Chapter 02: Environment Kitbaching - Implementing the animated characters in 3DS MaxKnowing that every project has a deadline, It is impossible to model every object yourself especially for such a huge project. To surpass this problem we rely on kitbashing using free models from the internet.
We use kitbaching to create a suitable environment for our main character and you are free to come up with your own environment that suits your scene. For our scene is kinda "bittersweet" so we go for a nighty forest with some grass, rocks & some insects...TyFlow was used to simulate the background swarm of insects and also to simulate the cloud of bats. Several techniques were tested to achieve a satisfying (stylish-realistic) behavior for the animated insects / bats. Concerning the butterfly & the crawling insects we had to manually integrate them into the scene. Various techniques were used to achieve that.You will learn very valuable techniques that can be used widely and you will be comfortable animating any swarm of “sth” and integrate different type of insects for your future scenes.
Purchase Price: $24.99
Released on: 12/05/2021
Updated on:
Category: Animation, Modeling
Total Duration: 3h 40m 3s
Level: From Beginner to Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: 3ds max, TyFlow, Vray
Prerequisites:
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