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Houdini's Heightfields are a really powerful tool for building large scale environments. In this tutorial we’ll look at how to get started with the heightfield basics in Houdini, and then we’ll learn how to export our heightfield to Maya for layout, along with the many masks we can produce with Houdini's erode node. Then we'll leverage the power of Quixel Bridge to texture and shade our heightfield, as well as utilising Maya's MASH tools to scatter clouds and trees throughout our scene. Following this, we will go on to light and render with Arnold, exploring what AOVs we can produce for more control in comp. Finally we'll head over to Blackmagic Fusion to composite our renders and discover what comp tricks we can use to enhance our final renders.
This tutorial is written with beginner to intermediate levels in mind; a very basic understanding of Maya and Houdini is required to follow along. We will explore how to create our shot step by step, and by the end of the tutorial the user will have a good understanding of how to export Heightfields from Houdini and bring them in to Maya, with the essential masks for shading, equipped with a knowledge of how to use these masks and shade the heightfield, creating a detailed landscape for rendering.
Note: the Quixel textures used in the tutorial require a subscription from Quixel Megascans. A good alternative source of textures is Texture Haven. I have included two tree models in the project file that are shaded in Maya/Arnold that can be used for the scattering part of the tutorial.
Purchase Price: $35.00
Released on: 05/18/2020
Updated on: 04/02/2021
Category: Compositing, Animation, FXs, Modeling, Rendering, Texturing
Total Duration: 2h 46m 39s
Level: From Beginner to Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Arnold, Autodesk Maya, Fusion, Houdini, Houdini 17.5, Houdini 18
Prerequisites:
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