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This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods.
After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini's Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.
Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!
Axiom installation guide: https://vimeo.com/523241856
Updated on 08/02/2021 for the Axiom v01b006 release!!!
This course is for the non-commercial Axiom version 1.0. The knowledge and techniques can be easily applied to the newly released commercial version 2.0.
Purchase Price: $75.00
Released on: 02/15/2021
Updated on: 09/30/2021
Category: FXs
Total Duration: 7h 46m 18s
Level: From Beginner to Advanced
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Axiom, Fusion, Houdini 18.5
Prerequisites:
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