A richer CG industry
The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken.
In this section I'm going to show you some great techniques to complete assets that require more organic and natural sculpting. We will be relying on tools like masking and the Noise plugin within ZBrush to speed up our workflow and makes things easier for us.
Purchase Price: $3.99
Released on: 01/25/2014
Updated on: 02/26/2014
Category: Modeling, Texturing, Game Design
Total Duration: 14m 17s
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Autodesk Maya, ZBrush