A richer CG industry
The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken.
We're going to cover even more techniques for creating tileable materials in ZBrush. This time we'll look at an example of creating a highly detailed rock material that's perfect for creating dark caverns and caves, which can be used for natural areas, ancient ruins, and dungeons.
Purchase Price: $4.99
Released on: 01/28/2014
Updated on: 02/26/2014
Category: Modeling, Texturing, Game Design
Total Duration: 29m 26s
Level: Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Autodesk Maya, ZBrush
Prerequisites:
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