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Course Description

In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes.

This course has been designed for users that have some experience working with cloth on characters and want to learn techniques to make their work more efficient within a production context.

After completing this course, the viewer can expect to be able to setup and efficiently simulate cloth for production geometry where the character and clothing have already been created. They will learn techniques that will make iteration quicker and easier to match a director or supervisor’s input.

Purchase Price: $22.74

Released on: 08/11/2019

Updated on: 10/25/2019

Category: FXs

Total Duration: 1h 2m 40s

Level: Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Houdini, Houdini 17.5

Prerequisites: Basic knowledge of cloth simulation is a plus, knowledge of Houdini

Tags: houdini, houdini tutorial, vellum, houdini vellum tutorial, cloth symulation for production, houdini cloth, sidefx tutorial, houdini character fx