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Course Description

Welcome to Houdini for the Artist - Modeling I  

    This course is designed to help you get comfortable with modeling in Houdini.  Like always, we'll take a hands-on approach to learning things by creating each item with a specific purpose in mind while exploring a variety of technical and artistic considerations along the way. 

    Some of the topics include: procedural modeling, traditional hard-surface modeling, the terrain tool-set, curve-based modeling, and how to interactively build things within Houdini's viewport.

    With the developments made in Houdini 16 and 17, Houdini's modeling tools are more accessible than ever and can offer a lot to anyone interested in modeling, vfx work, tool-creation, hobbyists, and people that are interested in getting to know Houdini much better in general.  If you come from a traditional 3D artist background like myself, this course will certainly make Houdini's modeling tool-set feel much less intimidating, and for technical artists, it also provides great insight into various modeling methods that can be used as a springboard to further pipeline & tool development.

    In addition to these videos, you'll also receive useful resources such as the Houdini modeling cheat-sheet - a helpful collection of hotkeys & relevant interface information.  Plus, you'll also get access to extra scene files which help in expediting your learning with the terrain tool-set and for-loops.

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Purchase Price: $69.00

Released on: 12/03/2018

Updated on: 06/03/2019

Category: Essentials, FXs, General Pipeline, Modeling

Total Duration: 4h 23m 31s

Level: From Beginner to Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Houdini

Prerequisites: Houdini For the New Artist Part I, Houdini For the New Artist Part II

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