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In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 19. How to automatically generate interior and exterior using point instance.The method allows to add portions that can interact with the player (e.g., opening the doors). Provides the ability to speed up the creation of content for games.The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.At the beginning of each chapter has an animated illustration that what will happen in the each Chapter. No audio commentary. *Update Notes: 1. Project Update Unreal Engine 4.27 2. HDA Update - New Parameter <<Add Additional Building>>
Purchase Price: $95.00
Released on: 03/23/2020
Updated on: 01/23/2023
Category: Essentials, General Pipeline, Modeling, Plugin Development, Game Design, Plugin Development, Game Development
Total Duration: 12h 23m 39s
Level: Beginner
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Houdini 18, Houdini 19, Houdini 19.5, Unreal Engine 4
Prerequisites:
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