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In this tutorial you will learn how to create a procedural bush plant in Houdini 18.5.
We will start with the generation of the stems whose height depends on the height of the boxes selected as input.
Then we will add the branches whose size and angle we will set in Houdini.
The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural look.
As texture we will use vegetation atlas.
Can be reused in different projects with different types of styles and provides the ability to speed up the creation of content for games.
At the beginning of each chapter is an animated illustration explaining what will happen in each Chapter. No audio commentary.
WHAT'S INSIDE?
12 Video Chapters (4 hours), Houdini 18 and Unreal Engine 4.24 Project File. <
Purchase Price: $65.00
Released on: 04/30/2020
Updated on: 07/20/2021
Category: Essentials, General Pipeline, Modeling, Plugin Development, Game Design, Game Development
Total Duration: 4h 17m 51s
Level: Beginner
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Houdini 18, Unreal Engine 4
Prerequisites:
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