In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach.
The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.
In the first chapter, a basic RBD setup will be explained, followed by a thorough explanation of a few very useful VEX functions, that can be used in many situations, finally, the viewer will learn how to activate RBD pieces, add velocity, angular speed and create custom drag forces. The concepts taught throughout this course can be applied to many real production scenarios.
This course also includes a very useful destruction-ready procedural building digital asset that can be used in personal or professional projects.
This course has been designed for beginner level 3D artists seeking to specialize in VFX, or artists with background in other 3D applications wanting to get introduced to Houdini for VFX.
After viewing this course, people can expect to be able to confidently start writing VEX expressions and snippets of code to control the creation and modification of Rigid Body Dynamic Simulations.