CGCircuit
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Course Description

In this course, the viewer will learn how to create an erupting volcano scene using Houdini 18 and will learn many different aspects of working with Houdini, from creating a Terrain to setting up a Pyro simulation, creating an infinite Ocean and mastering volumetric tools.

This course has been designed for beginner and intermediate Houdini users looking to become masters at handling large scale environments and simulations.

In Chapter 1 the viewer will go through the creation of a volcano and will learn how to add details and erosion, prepare the geometry for shaders, adding displacement, how to instance geometry, place vegetation and finally render the scene in Mantra.

In Chapter 2 the viewer will learn how to create clouds and the ocean and will watch the author creating a volume atmosphere, scattering the clouds as well as creating all the oceans details like foam, water interaction and finally a scene render with Mantra

Chapter 3 goes over the creation of the Pyro simulation and the viewer will learn how to properly setup a simulation of large scale, setting up the vulcano emission, adding rigid bodies and more.

Chapter 4 is dedicated to rendering the entire scene in Redshift and compositing everything in Nuke!

After viewing this course, people can expect to have an understanding of creating large scenes with terrains, oceans, volumetrics and large scale Pyro simulations. 

Purchase Price: $89.99

Released on: 02/28/2020

Updated on: 03/02/2020

Category: Compositing, FXs, Modeling, Rendering, Texturing

Total Duration: 7h 5m 25s

Level: From Beginner to Intermediate

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Houdini, Houdini 18, Redshift

Prerequisites: Some experience with Houdini

Tags: houdini, houdini tutorial, pyro, tutprial, oceans, cloud, volumes, volumetric tools, displacements, vegetation, sidefx, vfx, large scale simulation, simulation