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PLEASE NOTE: If you've purchased this course, please send us an email to info@cgcircuit.com to request the "Example Files".
This course is an intermediate introduction on how to do texturing for an asset using a PBR approach inside Substance Painter.
During the course, we will cover how to have a proper acesCG setup inside Substance Painter, additionally, we will cover the fundamental concepts to work texturing from a realistic and physical plausible approach. At the end, we will cover different type of surfaces and how to properly export the maps to be used on Katana and RenderMan.
Some of the key topics on this course are:
Purchase Price: $69.99
Released on: 12/23/2020
Updated on: 09/24/2021
Category: Rendering, Texturing
Total Duration: 6h 26m 54s
Level: From Beginner to Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: NUKE, substance painter
Prerequisites:
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