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CGCircuit

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Course Description

In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

  • UV-ing
  • Textures
  • Shading
  • Lighting
  • Rendering

We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part you can follow along and use the models in the downloadable scene files included with this course.

Purchase Price: $49.99

Released on: 05/22/2018

Updated on: 06/08/2018

Category: Essentials, General Pipeline, Rendering, Texturing

Total Duration: 3h 33m 22s

Level: Beginner

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya

Prerequisites:

Tags: UV, Texturing, shading, shaders, arnold, look development, lighting, rendering