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CGCircuit

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Course Description

In this course, you will gain an understanding of animation and it's fundamental principles while beginning to master the industry standard software Autodesk Maya.

The course will start with the total beginner in mind and then get progressively more complex so you'll be able to follow along and advance your skill as an animator.

There are four exercises we will use to help us learn:

  • generic bouncing ball
  • specific bouncing balls
  • robot arm picking up a box
  • walk cycle with the "Bones" character rig

Even though this section is a continuation of the "Maya for Beginners" course you can still start with this one if you're only interested in animation. However, I encourage you to check out the other courses as well. My recommendation, if you have the time, is to start with Modeling, then Texturing, then Rigging, and finally this course. But it is not required you take the other courses, it would just give you a broader knowledge set of Maya if you were to take the others.

Thanks for enrolling!

Purchase Price: $49.99

Released on: 07/07/2018

Updated on:

Category: Animation, Essentials

Total Duration: 4h 11m 52s

Level: Beginner

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Autodesk Maya

Prerequisites:

Tags: Maya, animation, character animation, 3d animation