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Course Description

In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.

Who is this tutorial for?

This course has been designed for artists with intermediate knowledge of Houdini and somewhat comfortable with VEX scripting.

What will I learn in this tutorial?

After viewing this course, people can expect to be able to create and control attributes to manipulate the behavior of soft bodies, produce a detailed and realistic cloth tearing simulations, be familiar with PBD techniques that are used right now in most mainstream movies and TV shows.

Purchase Price: $24.99

Released on: 07/14/2019

Updated on: 07/16/2019

Category: FXs, Modeling

Total Duration: 31m 22s

Level: From Intermediate to Advanced

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Houdini, Houdini 17.5

Prerequisites: Previous knowledge of houdini, comfortable with VEX

Tags: Houdini tutorial, houdini fx, sidefx houdini, houdini cloth, cloth tutorial in houdini, tearing cloth in houdini, using vex for cloth in houdini, using vex in houdini