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ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH PHG 102!
In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture and camera images taken on location, we create photo-realistic models and textures for in-game use in Unreal 4 using tools like zbrush, xnormal, and substance designer.
Learn the future of 3D texturing where Photogrammetry meets procedural workflow.
Software Versions covered:
Reality Capture 1.0.3.3939 RC, Zbrush 2018, Substance Designer 2018, Maya 2018, Photoshop, Xnormal 3.19, Marmoset Toolbag 3.04, Unreal 4.19
Purchase Price: $49.99
Released on: 05/19/2018
Updated on: 06/13/2018
Category: Modeling, Texturing
Total Duration: 7h 50m 1s
Level: Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Available on CGCircuit for Teams
Tools used: Substance, Substance Designer, Unreal 4, ZBrush
Prerequisites:
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