In this course I will show you different ways in Houdini about procedural hard surface design.
The first chapter is about the Voronoi node and how to create different patterns with it.
The second chapter deals with a simple hard surface tool to use the existing topology for creating new surfaces.
The third chapter will show you how to use noise as a panel generator. In the fourth
chapter we will build a greeble solver to refine large structures. The last chapter
is about the process of a procedural robot that is made with different shapes and lines.
Each chapter includes some RnD rendering in the end.
I'm glad to share this knowledge with you! See you in the course!
For this course you need a basic understanding of Houdini and rendering with Octane.
All project files and the low poly character are included.
Have a nice day and enjoy the course!
Released on: 06/30/2019
Updated on: 09/29/2019
Category: FXs, Modeling, Rendering, Graphics
Total Duration: 4h 18m 7s
Level: From Beginner to Advanced