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In this tutorial I will show you how to prepare geometry and create skeleton system. We will try few types of the creating hierarchy and UV. Will explore feedback loop, compile block. Create automatic matrix builder and skeleton spines for our tree. We will use vex and different SOPs nodes to build maximum procedural system that will work with any tree.
Purchase Price: $79.99
Released on: 10/16/2020
Updated on: 10/20/2020
Category: FXs, Rigging
Total Duration: 2h 32m 26s
Level: Advanced
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Houdini 18
Prerequisites:
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