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Course Description

In this video series, I will go over the different kinds of skinning: Direct, Indirect, Rigid and Smooth.

I will spend some time going over the different kinds of options you have at your disposal when using Rigid and Smooth Skinning, so you can use these videos as a future reference as well.

The Smooth Skinning is the most widely used method and it's the most tricky to learn for most. A lot of people have a hard time to find a process to use for skinning, so in this course I will show my process that has helped me for several years.

The information you will find in this course will help you whether you are a game rigger of a feature film rigger.

Purchase Price: $26.00

Released on: 09/07/2014

Updated on: 03/14/2019

Category: Essentials, Rigging

Total Duration: 2h 7m 34s

Level: Beginner

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Autodesk Maya

Prerequisites: Tutorial: The Base Skeleton, Rigging 101.1, Rigging 101.2, Rigging 101.3, Rigging 101.4, Joints and IK Handles

Tags: Rigging, skeleton, skinning, rigid bind, carlo sansonetti, characters, hai, hella, feature film, game, rigger, Direct Skinning, Indirect skinning