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Course Description

This course expands on the concepts from the first part in the series. Create stunningly realistic organic creatures with Maya's powerful cloth solver.

Purchase Price: $52.00

Released on: 10/04/2015

Updated on: 10/11/2015

Category: Rigging

Total Duration: 4h 12m 58s

Level: Everybody

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Autodesk Maya

Prerequisites: Skinning with nCloth part I

Tags: muscle, skin, simulation, rig, rigging, fascia, maya, organic, creature, character, solve, solver