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Course Description

In this second and final part of the Tank Workflow tutorial we will go over the process of creating the VRay shaders, using VRay's built-in multipass manager to render the different elements needed to later manipulate the image, setting up the environment for the final render, going over some tips to enhance the quality of the image without adding long render times and finally going into Nuke for the compositing part of the tutorial. We will then use the VRay elements contained in the EXR image to work with Nuke's color correction nodes and in the end output the finished image.

Purchase Price: $12.00

Rental Price: $2.00 (For 2 Day/s)

Released on: 11/04/2014

Updated on:

Category: General Pipeline, Rendering

Total Duration: 37m 14s

Level: Intermediate

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Cinema 4D, NUKE, V-Ray

Prerequisites: Tank Creation - Part I, Intermediate Cinema4D knowledge

Tags: Cinema4D, Bodypaint, C4D, Modeling, Texturing, Rendering, VRay