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Course Description

In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
We will be focusing mostly on how to import and process satellite topography data to:

- Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.

- Convert it into game assets with baked maps

This course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course.
After viewing this course, people can expect to be able to use real world satellite data and combine it with advanced terrain techniques inside Houdini  to generate amazing landscapes.
Even though this course focuses on game engine application, these techniques can also be applied in VFX for Environment creation.

Purchase Price: $32.49

Released on: 09/26/2019

Updated on: 01/22/2020

Category: Modeling, Sculpting

Total Duration: 4h 42m 36s

Level: From Intermediate to Advanced

Language: en


The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.

Example Files
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Tools used: Houdini, Houdini 17.5

Prerequisites: knowledge of Houdini

Tags: houdini, houdini tutorial, terrains in houdini, sidefx houdini, lidar, vegetation, unreal4