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In this first week we’ll start by talking a bit about hardware and software for working with Houdini. Next we’ll discuss the concept of Proceduralism and some of the features that make Houdini so unique.
Then we’ll dive into Houdini and start familiarizing ourselves with the UI and Navigation as well as the basic principles and workflows of Houdini.
Finally we’ll talk a bit about our main project - the Arc Reactor - and we’ll start preparing the elements you’ll need to start modeling on week 02.
This week will be all about modeling. We’ll go through different operators to model each piece of the Arc Reactor: PolyExtrude, PolySplit, PolyBevel, Transform, PolyEdit, Sweep; which are the main tools that you will use for all your future models.
In the process you will gain confidence about working in Houdini. The methods we’ll be exploring this week will be very simple and accessible but will become more complex as we progress.
This week we’ll be diving into some more complex notions that are essential to master advanced modeling techniques making use of operators like CopytoPoints, CopyStamp and ForEach Loops which we’ll use on the little pieces that repeat themselves throughout the model, so we have total control over their position and orientation making sure there is always a bit of variation among them. This will require us to go through some basic vector math which is valuable knowledge that can be applied in many different contexts besides modeling.
With these new concepts you’ll gain a lot of control over your model and we’ll take our Arc Reactor all the way to the completion.
Having finished the Arc Reactor model, it’s now time to give it some UVs, apply some shaders, light our scene and render.
We’ll have a look at the different options we have for generating UVs and laying them out in Houdini, from fully automatic to fully manual.
We’ll learn the basics of working with Mantra, which is a powerful and extremely robust render engine, perfectly integrated in Houdini and its workflow. Besides learning the basic principles of lighting, we’ll make extensive use of the Principled Shader as our go to material to quickly shade our model and give it a realistic look.
We’ll be covering many different topics that will allow us to finally cash in the reward for all our work by producing some great final images.
This final week will be intense but it will be worth it.
Purchase Price: $549.00
Released on: 04/23/2020
Updated on: 12/04/2020
Category: Essentials, FXs, Modeling, Rendering, Texturing
Total Duration: 12h 2m 56s
Level: Beginner
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
When you by multiple licenses of this content, you can download the watermarked videos here for internal use to your organization. You can also review how many licenses you pourchased so you know how many people you can distribute the videos to as well as purchase more licenses.
Tools used: Houdini, Houdini 18
Prerequisites:
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