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Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way.
You will see me work and learn how I approach rigging after having worked as a character TD at companies such
Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction.
This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.
Arms and legs | IKFKblend | Blendcolor nodes vs orient constraints | Creating hands and fingers | Foot setup with multiple pivot points | Utility/math nodes | Macro finger attributes and secondary micro controls
Connecting everything together | Point constraints and orient constraints | Creating shoulder, head, jaw, and eye controls | Rough skinning | Managing the visibility of controls
Building a more advanced spine | How many joints do I need? | IK ribbon spine | Squash and stretch spine | Volume preservation and color-feedback | FK spine with variable controls | Reverse FK spine
Advancing the legs and arms | Squash and stretch limbs | Condition node | Split knee and split elbow | Shoulder blade setup | Building a native Maya pose reader | Auto clavicle | Optional: bendy limbs
Deformations | Looking at edgeflow and topology | Weights painting | Additive vs subtracting | Smoothing | Weighthammer | Influence objects | Optional: building a low-res cage | Corrective shapes | Posebased deformation
Anatomy and muscles | Faking muscles and skin sliding | Dynamics in rigging | Soft bodies and dynamic curves | Delayed animation ctrls
Testing the rig | Picking three (extreme) poses | Make sure all is working and ready for anim | Creating a script to reset all the control back to default
Purchase Price: $1499.00
Released on: 09/17/2018
Updated on: 11/26/2018
Category: Rigging
Total Duration: 31h 49m 38s
Level: From Intermediate to Advanced
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
When you by multiple licenses of this content, you can download the watermarked videos here for internal use to your organization. You can also review how many licenses you pourchased so you know how many people you can distribute the videos to as well as purchase more licenses.
Available on CGCircuit for Teams
Tools used: Autodesk Maya
Prerequisites:
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